![]() One of the things I really enjoyed in the earlier Simon games was the complexity of the puzzles and the convoluted way they were integrated into the story and I am pleased to report that Simon 3D continues that very fine tradition. Simon really does star in this game with his accentuated facial expressions and swaggering gait, even if he has left his Walkman behind and no longer visually crams goodies into his hat.Īlso, as with the first two episodes the music and voice acting are extremely good and Simon is just as sarcastic and politically incorrect as ever, although I think I detected a generation gap appearing as he meets his match with the younger street urchins who have redefined 'cool' to exclude him. All I can say is that this didn't worry me at all - the earliest 2D graphic adventures were blocky and the characters only eight pixels high! Despite their angular appearance I found the graphics to be bright, colourful and inviting and generally it was easy to see everything. Some players have complained that the graphics are blocky and dated which, given the length of time it has taken to get the game published, is not surprising. It's a very good idea to save often so you can always restore a saved game to see the sequence again. So you need to pay attention during these 'teaching' interludes as your tutor won't repeat herself. ![]() She will also appear at other times throughout the game with instructions as some of these manipulative or 'real-time' puzzles have a unique keyboard configuration to learn, albeit just a few key designations for each. To help you out your Fairy Godmother, Shelly, pops up to explain what you need to do. It clearly signals that there are some manipulative puzzles and some where time is of the essence. Although the game has a huge (and I mean huge) serving of traditional adventuring, this first step is nevertheless a portent of what is to come. The first part of the game acts pretty much like a tutorial to enable you to get used to using the interface. The first two Simon the Sorcerer games were 2D point and click adventures but this latest incarnation is now 3D and keyboard controlled. He must come to terms with his new appearance and interface, and attempt to keep body and soul together before he sets off in pursuit of Sordid once more. Luckily Simon is restored to full health (well almost) by his friends so he can continue his adventures. Seven years was far too long to wait for the resolution of such a cliffhanger but the introduction of this latest episode shows how Simon's body is discarded by Sordid in favour of a meaner, more mechanical-like persona. The end of the last game left Simon in the clutches of the wicked wizard, Sordid, who stole his body to further his evil plans. Fortunately the game is now available and, with some reservations, I for one am utterly delighted. The publishing problems that HeadFirst/Adventure Soft faced must have been the stuff of nightmares. Review by Gordon Aplin (May, 2002) There was a time when many of us thought that we would never see Simon the Sorcerer 3D released.
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